AI decks you can edit

You draw. Renderball designs.

Renderball makes AI decks you can edit. Draw an area on the canvas, say what belongs there, and a real, editable element appears — on your brand. Presentation decks first.

Open the editorfirst 1M tokens free · no card
MEET RENDERBALL

Draw a box. It becomes real.

Draw a box on the canvas, type what belongs inside it, and a real element appears — editable, not a screenshot.

  • Draw a box on the canvas
  • Type what lives in it
  • A real element appears
your turn — draw here
03 / 05
canvas
renderball.com/canvas
01 · Draw
your turn — draw here
02 · Real
Quarterly Update
Continue
Renderball
WHAT YOU GET

Editable to the last pixel.

Real elements, on your brand from a single URL, assembled into a full deck — watched, not promised.

  • Layers
    Headline
    Image
    Button
    01Real elements — not a screenshot of a design
  • Brand URL
    renderball.com/brand
    #00c28a
    #121a2b
    02On-brand from a single URL
  • 03A full deck, watched — not promised
Editing is free. Generation is metered.
Model
Usage-based
Renderball

Everything it makes is real.

Every element is a real object — drag it, resize it, retype it, export it to PDF. Never a flattened image. On your brand, pulled from a single URL.

THE OLD WAY

Everyone else ships a text box.

You type a paragraph. You get a flattened image. You start over every time.

prompt — legacy input · selected

InputText only
OutputFlattened image
EditableNo
prompt · legacy input
Describe your design…
0 chars · not editable
Renderball

The old way is prompt-and-pray.

Type a paragraph, get a flat picture, start over every time. Renderball gives you a canvas you draw on instead — with elements you can actually edit.

GET STARTED

Draw your first box.

The canvas is open. Editing is free.

Open the editor
renderball.com
No prompt required.
Renderball

Your first million tokens are free.

Editing is always free — you only pay when Renderball generates, priced per token. Your first million (about three decks) are on us.

Pricing

Editing is free. Generation is metered.

Dragging, resizing, retyping, reordering — free, forever, unmetered. You pay only for the tokens the model spends creating, at a price you can read like a receipt.

Usage-based

Metered
1M tokensfree

About three full decks. No card required.

  • Every edit free: drag, resize, retype, reorder, undo
  • Pay as you go — priced per token, billed for generation only
  • A full deck runs about $3 of generation
  • On-brand from your URL, editable to the last element
  • Export to PDF and per-slide PNG
  • No subscription, no seats, no watermark
Open the editor

Metered billing via Stripe · usage visible on your account

Questions

Is the output actually editable?

Yes — that's the whole point. Every slide is made of real positioned elements. Drag them, resize them, retype them inline, delete them, or draw a box and generate a new one. Nothing is a flattened image.

How does it stay on my brand?

Paste your website. Renderball extracts your logo, palette, and fonts, reads your design language, and sets every generated slide in it. You confirm the brand kit before anything is generated.

How long does a deck take?

About five minutes from URL to exported deck — the receipt on this page (4:37, five slides) is a real recorded session, not a promise.

What does it cost?

Editing is free and unmetered. Generation is pay as you go, priced per token: your first 1,000,000 tokens are free (about three decks), and a typical deck runs about $3 of generation.

What about video?

The same engine renders motion. Video returns as a premium export — your deck, animated — after decks. It's shelved, not gone.

The canvas is waiting.

Sign-in drops you onto a canvas, not a dashboard. First million tokens on us.

Open the editor →

no card · editing always free